This jewellery range was generated from a single algorithm, only adjusting the initial surface or curve. Once the algorithm has a surface or curve it simulates ant-like behaviour to generate unique forms. The agent-based curve design is wrapped, using a marching cubes algorithm, to produce a smooth organic mesh. This mesh is then used to 3D print, in either silver or steel, depending on whether it is a flesh peircing or not.
Software: Grasshopper, Rhino, Cocoon, Quelea, Hardware: 3D Printer (Shapeways Steel or Silver printing)